| Author |
Thread Statistics | Show CCP posts - 37 post(s) |

Kais Fiddler
Merch Industrial Goonswarm Federation
28
|
Posted - 2014.01.15 23:12:00 -
[1] - Quote
Thanks for the quixotic module and the ratting nerf ccp, good to know you're still useless as always. If you insist on actually putting this on the market might I suggest dramatically increasing the time to give out the isk/items, easier capability to sell the damn things asides from high sec only (which is an awful idea as it lowers the true value of an item due to travel time and risk), make the warp bubble actually affect interceptors, and shift the risk/reward values significantly. I wouldn't rat with one of those in system as is, and I can't imagine anyone else would either. This is besides fixing the bugs already laid out by Kismeter.
While you're at it why not make it hackable - doing so reduces or eliminates the time required to make it dispense the isk/items.
Actually if you wanted to help immersion why not have pirates buy the items for slightly less than full market value to simulate some form of black market. At least that way people trying to hunt in hostile space would be able to dispose of the goods relatively easily instead of the vaguely higher risk of having to export them to high sec. |

Kais Fiddler
Merch Industrial Goonswarm Federation
28
|
Posted - 2014.01.15 23:13:00 -
[2] - Quote
Pic'n dor wrote:ESS :
Concord bounty so why empire tags ? shouldn't we get concord tags ?
Why isk ? Could these tags be converted into LP ? Concord tags which have set values in isk? LP that everyone can cash in regardless of standings? |

Kais Fiddler
Merch Industrial Goonswarm Federation
29
|
Posted - 2014.01.15 23:40:00 -
[3] - Quote
CCP SoniClover wrote:Tippia wrote:So, I'm just going to have to ask (again)GǪ CCP SoniClover wrote:Based on feedback, we're looking at three things: - Time to get loot - lot of good points that the time needs to be increased - Interceptors too good - we're looking at ways to decrease the efficiency of using an interceptor to steal - Too effective as warp bubble - we're looking at making it less viable Have you looked at the reasoning for a blanket income nerf for rank-and-file null inhabitants? If you have, could you please present it for general scorn and derision critique? The entire idea behind this addition hinges on such a nerf being at all sensible, and you have so far not managed to explain why it is. This makes the entire addition senseless as it currently stands. Put another way: what is the underlying design goal here? What are you trying to accomplish? I tend to avoid answering posts using inflammatory phrasing, but I actually think your signature answers your question pretty well. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
So basically if we aren't willing to sacrifice by forming up to kill a structure other people drop we should lose isk? Nice troll. |

Kais Fiddler
Merch Industrial Goonswarm Federation
32
|
Posted - 2014.01.16 00:12:00 -
[4] - Quote
CCP SoniClover wrote:Kismeteer wrote:CCP SoniClover wrote:I tend to avoid answering posts using inflammatory phrasing, but I actually think your signature answers your question pretty well. Referencing: GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ Why are null sec people the only people that have defend it? Why couldn't you do this module in high sec, where it could actually make for interesting game play? Or low sec, which this seems ideal for, if anyone ratted there. If you're avoiding posts with inflammatory phrasing, is that your excuse why you're avoiding most of the posts in this thead? You can-¦t expect everything we do to have equal affect on everyone. Yes, the ESS affects null sec more, just like the Hi Sec POCOs we did for Rubicon affected hi sec more. It evens out in the end. We hate everyone equally. That's ok, I hate everyone too. The module as-is doesn't do what you think it does. It doesn't create conflict because no one will even bother with the minimal reward it potentially offers. This is due to the large reduction in current income, with a high risk of getting no reward and a small reward if the gambit succeeds.
Are you familiar with the concept of a risk/benefit analysis? |

Kais Fiddler
Merch Industrial Goonswarm Federation
32
|
Posted - 2014.01.16 00:14:00 -
[5] - Quote
CCP SoniClover wrote:Turelus wrote: * Why isn't it a seeded BPO/BPC instead of buy it now item?
That is mostly for lore reasons - the empires are coughing up money themselves because they-¦re hoping to draw null sec pilots back into the fold. This is going to succeed. Well done, empires, you're going to achieve your goals. |

Kais Fiddler
Merch Industrial Goonswarm Federation
34
|
Posted - 2014.01.16 00:30:00 -
[6] - Quote
Angry Mustache wrote:The Weaselior/Aryth dunktrain has no brakes It relies on bad posting by ccp devs, however. Which gradually will ground to a stop, sadly. |
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